Automated Presentation of directory src/exampleCode/SciTex/examples/cocode/

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Please be aware: what appears below are the v4.2 DT bits in auto-generated html form.
As we have the time, we will update these to reflect the current "state of the world".


README file from "cocode" directory

example how to use texture mapping to color-code properties
onto an objects surface. As example the object is simple cube,
with some arbitraty values mapped onto its vertices.

ESC  key : exit
F1   key : set RGB color coding
F2   key : set one-dimensional texture
F3   key : set two-dimensional texture (filter)
F4   key : set two-dimensional texture (clipping)

LEFTARROWKEY   :  increase translation in x in texture space
Skey + LEFTA   :  increase scale in x in texture space
RIGHTARROWKEY  :  decrease translation in x in texture space
Skey + RIGHT   :  decrease scale in x in texture space
UPARROWKEY     :  increase translation in y in texture space
Skey + UPARR   :  increase scale in y in texture space
DOWNARROEKEY   :  decrease translation in y in texture space
Skey + DOWNA   :  decrease scale in y in texture space

x  key  : resets texture translation and scale to original values

LEFTMOUSE is used to rotate
MIDDLEMOUSE and LEFTMOUSE is used to scale.


Files of interest from "src/exampleCode/SciTex/examples/cocode" directory

Source

Documentation

Reference


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